Hello, my name is Jordi Gil and I’m a computer scientist who loves computer graphics and video games. Mainly, I love offline rendering methods like Path Tracing.
I studied Computer Science at the Barcelona School of Informatics - Polytechnic University of Catalonia (FIB-UPC). During my studies, I course different subjects relative to computer graphics and video games. Indeed, my final degree project was about Path Tracing with various implementations in CPU and GPU.
>_ Projects
Take a look at this Projects page to get an overview of my current work.
Skills
</> Scripting and Programming Languages
C • C++ • Java • C# • HTML • Python • JavaScript • DBs (MySQL, PL/SQL, PostgreSQL)
Game Engines
Unity • Unreal Engine 4
>_ Operating Systems
Windows 10 • Ubuntu • OpenSuse
Favorite Topics
I’m very interested in Computer Graphics, Video game development and Software Engineering in general. I usually explore Github, Stackexchange and Unreal Engine and Unity forums to discover new stuff. Also, I love reading papers relative to rendering methods and, of course, play video games!
Recomended Books
- Fundamentals of Computer Graphics
- Realistic Ray Tracing
- Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs
- Ray Tracing in One Weekend - The book series
- Physically Based Rendering